Design scheduling, organizing, and finalizing process is a critical aspect of project management, enabling teams to plan, coordinate, and track their work effectively. This process involves several steps and best practices that can be applied across various industries, including software development, construction, design, and more.
Scheduling
Scheduling is the process of arranging, controlling, and optimizing work and workloads in a production process. It involves defining what needs to be done, when it needs to be delivered, and what resources need to be utilized.
A project schedule is a document that outlines the order of work, resources required, and how long different parts of the work will take. It's used throughout the project management life cycle and is typically created during a project’s early stages but is referred to throughout its life cycle.
To create a project schedule, you can follow these steps:
- Hold a brainstorming meeting: Include team members who will be working on the project. They can provide unique insights into how long work will take and what their own capabilities are.
- Define the critical path: This is the process of determining the best path to take through all tasks/activities in order to finish a project on time. It involves looking at the project at a high level, breaking it into the most critical tasks, and calculating the time to complete the whole project based on the time it will take to complete those tasks.
- Estimate task duration: This refers to the number of working hours, days, weeks, or months that you expect team members will need to complete a task.
- Identify task dependencies: Use a process of arranging tasks in the order in which they would logically fall. Defining the priority of each task also helps ensure the most important tasks are completed first.
Organizing
Organizing involves assigning the right people to perform the right tasks, ensuring the workload is distributed evenly so no one is overburdened. It's important to build your schedule around deliverables and milestones, not around tasks. If the schedule is built around tasks, it’s hard to tell whether changes stakeholders request fall within the project scope.
Finalizing
Finalizing the design process involves getting final approval from the client and formally closing out the project. Your schedule should include deadlines and details for these processes.
In the final stages, it's important to build-in controls to prevent changes that fall outside of the project scope from being approved. For instance, any client changes that would delay a project by more than one day could automatically be escalated to a panel of client and team representatives for review.
After the schedule has been approved, you now have a "baseline schedule." This is a living document, and it may be revised at various points throughout the project life cycle.
In summary, the scheduling, organizing, and finalizing process in design is a complex and iterative procedure that requires careful planning, monitoring, and adjustments to ensure a project's success.
TIPS:
- Read the design brief carefully and ask questions if you need more information - design briefs always involve interpretation by the designer.
- It's a good idea to set a series of checkpoint meetings/approvals with your client as you work through the design process - it's a better practice to have the client approve or reject an approach at the early stages, at which point you can adjust your design thinking accordingly.
- Think macro and micro - Good design works both at a macro scale (the large, overview structure, as though viewed from "above"), and at a micro scale, where the tiniest details are important, down to letter spacing.
- Scheduling and organization - Time management and organization are crucial aspects of a design practice, and their significance cannot be overstated. organize your time, and plot out the progress of each project, from start to end, allocating time to each aspect of the design process. To help you do this, make a schematic diagram to identify how long certain aspects of the job will take to complete. If you are working on a project with numerous applications and different elements, it will help immeasurably
Organization tips:
- Write everything down. Don't rely on memory. Without a relevant concept, your visualization has no meaning. Try creating a flowchart/spider diagram with routes for different ideas. Look for professional criticism and use it constructively. Talk about your work. learn to be articulate, and explain your intentions, influences, and solutions.
- if you'd rather organize electronically software programs such as Excel can be invaluable in plotting job progress and in maintaining an overview. organize your digital files logically, making sure everyone working on the project knows the system, and back up your files regularly. You can create a timetable with each checkpoint assigned a date (see above). Include all of the subcategories you need to cover until they become second nature.
- Comps (comprehensive sketches): Comprehensive sketch, a close approximation of the printed product. are the most finished approximation of an actual product and often look exactly like the real thing. They will evidence all design considerations, including final colors, tints and halftones, all typographic considerations, textures, and paper finishes and weights. If a project has many parts, comps for the extended system may be produced at different stages.
- Page plans/flat plans: A document with a series of numbered thumbnails set out in an ordered grid that represents each page in a book. There has to be a logical visual (and conceptual) sequence in any design project. A magazine or a book illustrates this point well. page plan may consist of no more than the article title, but can be much more specific, including a list of all the page elements or a thumbnail drawing of the layout with text blocks and artwork sketched in. The page plan is intended to clarify logical sequence, distribution of color, change of pace, and so on.
- Storyboard: A document similar to a flat plan, but with a sequence of thumbnails that specifically lays out the narrative for a comic strip or film. Motion graphics or film and video can be expensive to produce, especially if animation and effects are involved, so be clear about your intentions. Storyboards clarify the concept by showing the progression of the idea and the transitions from scene to scene. An expert storyboard may even serve as a shooting guide on the set
- Timescale: Research can be very time-consuming, so bear in mind that there has to be a cut-off point at which you have to start generating your visual concepts - "design" is a verb as much as it is a noun: it's about doing things, so jump right in. One idea will always lead to the next.